Act of War: Direct Action is a highly realistic, near-future real-time strategy game, set against the backdrop of a conflict that threatens to permanently change the face of our world. Created in cooperation with US Air Force Captain (ret.) Dale Brown, author of 14 New York Times best-sellers, this techno-thriller game puts you in control of Task Force Talon, a direct action team put together to defend cities around the globe. With the ultimate in authentic modern day weaponry, vehicles and intelligence sources at your disposal, no other game puts you in better control of tomorrow's war!
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A global conflict spanning six red-hot warzones – Libya, London, San Francisco, Egypt, Russia and Washington D.C., all accurately modelled from satellite and aerial photographs.
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Resource management in Act of War reflects the resource and supply issues faced by any contemporary fighting force. Money, equipment and time all factor in to your battlefield decisions and strategy. Create revenue from exploiting strategic natural resources and by capturing enemy prisoners of war.
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Military authenticity – both contemporary and near future military units are represented to scale, including stealth, combat and transport vehicles utilising the most lethal cutting edge technology available to today's and tomorrow's military forces.
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Exclusive multiplayer options with match-making, chat lobbies, competition ladders, medals and ranks that indicate your online experience and expertise, as well as exhaustive practice modes.
"If review scores were awarded for production values alone, Act of War would be off the scale... For a videogame, the plot is well-paced and suitably powerful… The video clips dividing missions are the most expensive-looking we've seen, with crowds, gunfire and real explosions taking us back to the days of Red Alert's faux-realism." PC Gamer "At the level of individual units, Act of War does many things extremely well... Many units can be modified after being created, thus expanding the potential uses of your forces. Provided you don't get too carried away and create too many units to manage, using what you have effectively to deal with the challenges in highly satisfying." PC Gamer
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