Support for Rainbow Six 3 - Raven Shield
Single Player Notes
Creating a server
In the Time Between Rounds option, you can put the "-" character so that all players need to click ready for the round to start.
To join a server from the command prompt by specifying the IP address, switch to the system directory inside the Raven Shield directory and use the following command:
ravenshield.exe -ip=##.#.#.###:#### -pwd=PASSWORD
Unlike Adversarial mode, servers do not automatically restart when a second player joins them. Instead the first player is allowed to continue playing against the computer. An administrator can restart the round using the following command:
In the Create Server Screen, the maximum number of terrorists allowed in cooperative games is limited to 25. If you have a powerful machine you can actually play against more terrorists by altering the server.ini file. To do so open the server.ini file located in the system directory of the game. Locate nbterro and set it equal to any number up to 40.
If you set this number over 25 and do not have a powerful machine you may experience considerable lag.
Because not all connection types have the same upload bandwidth, the maximumnumber of players you can host on a server depends on your connection type.
T1 and More - 16 players without any problems
Cable/ ADSL - Some Cable/ADSL providers purposefully limit upload bandwidth.
In order to get optimal server performance on Cable/ADSL servers, be sure to set your connection speed to Cable/ADSL in the Multiplayer screen of the Options menu.
The average upload rate for a T1 server is around 500 bytes/sec per player, and for Cable/ADSL it is around 125 bytes/sec per player. Thus, a T1 server hosting 16 players has to send 16 times 500 bytes to each player, which ends up to a maximum of 128 Kb/sec (500 bytes X 16 players X 16 players) if all players are currently visible to each other.
Here are a few examples of the possible maximum upload rates:
Hosting 16 players
Hosting 8 players
Hosting 4 players
Note: In cooperative mode, terrorists, hostages and A.I. back-ups count as players.
In the Maps folder within the Raven Shield install folder are .ini files for every map in the game. At the bottom of these files are sections where you can change the default uniforms for each multiplayer game mode. To change the uniform for a mode simply edit the text after green= and/or red= the desired uniform.
Administrators can ban/lock out troublesome players from their servers by entering one of the following commands in the console:
To unban someone the server must edit the ravenshield.ini file located in their System directory. Scroll to the bottom of the file and find the following header:
Under this header is a list of all the IP addresses currently banned. To unban someone simply remove thier IP address from the list. Change it from:
Installing video drivers
If you experience any graphical problems, please install the latest video drivers available for your video card. Links to the most popular video cards manufacturers are available at the bottom of this document.
If you experience any sound problems, please install the latest sound drivers available for your sound card. Links to the most popular sound cards manufacturers are available at the bottom of this document.
Raven Shield needs DirectX 8.1b to run properly. To get the latest version of DirectX, please visit the Microsoft Download Center.
Using Alt-Tab to minimize the game and Alt-Enter to play in window mode is not supported by Raven Shield. Although they may occasionally work fine, there are many known problems that can occur. Use them at your own risk.
By default this option is set to "Allow applications to control the antialiasing mode". If you select the "Manually select the antialiasing mode" option, the game and/or your PC may crash.
If you mouse occasionally changes focus to other applications, make sure that these applications are not set to "Always on top." This may include the taskbar.
If you try to join a server and experience a long wait, the game may be automatically downloading a modifed map from the server. Depending on your connection this could take considerable time. If you want to abort the download, open the console by pressing the ~ key (default key) and type "quit". This will close the game, forcing you to restart it.
The vast majority of problems that you are likely to encounter are probably related to drivers that allow the game to make optimum use of your systems resources. In particular, video games are most influenced by Microsoft's DirectX drivers, which are responsible for various aspects of your system including: video, sound, controller input, 3D graphic functions, CD-ROM access and other functions. If you do experience problems, always ensure that you are using the latest drivers for these devices, and that your DirectX installation shows these devices as being certified (with DXDIAG).
Make sure that the CD-ROM disc is in the correct drive, with the label facing upwards. The CD-ROM disc must be in the drive to install or run the game. If you have two CD-ROM drives, the CD must be placed in the drive whose drive letter comes alphabetically first for the game to work.
Make sure that your speakers or headphones are plugged into the correct socket, and that the volume control is at an appropriate level. If you are using powered speakers, ensure that the power is on. If you continue to experience problems, ensure that the Volume Control taskbar icon (depicted by a small yellow speaker) is present. Double-clicking this icon will open the Volume Control window. Make sure that the Wave and Master Volume controls are set at an appropriate level and that the Mute feature is not enabled.
Enhanced support for Iron Wrath and future mission packs.
* Vote Next Map
* New Reticules
* Improvements to the Automated Patching System New skin makes it easier to locate information. Better routing and selection of download server.
* ESRB Notice
* Restriction Kit
* Fixed Crash
Now supports adding custom operatives (player made) to the game.
Improvements for supporting for Athena Sword and future mission packs.
Many small bug fixes
You may notice these fixes are the same as in 1.52, which is true. However, 1.53 aims to resolve the wall-peek issue entirely, as well as fix the issues the users of the OEM discs have been having.
Immediate Firing Animation Toggle
Custom Mission Maps
If you join a game through The All Seeing Eye (ASE) game service and you press the ESC key during the introductory video playback, Raven Shield will crash.
Workaround: If you don't want to wait for the introductory videos to end when joining a game on The All Seeing Eye (ASE), you can rename your video directory to something else. Doing so will prevent the logo intro videos and the spinning RAINBOW in the map loadin menu from being played. Don't forget to rename it to its original name if you want to play a single player campaign.
If you try to join a game through The All Seeing Eye game service (ASE), you need to have PunkBuster Installed and Activated whether the server you are joining has PunkBuster activated or not. To activate PB, go in the option menu.
If you join a game through a game service (UBI.com, ASE or GSA) you won't get any early messages concerning PunkBuster activation/inactivation. PunkBuster will handled it directly at the start of the game. Make sure to have your PK activated in your option menu to avoid being kicked out.When not using a game service to join a server, Raven Shield will give you the incompatibility messages before you can join.
To enable PunkBuster on a stand-alone server, you will have to log onto as an admin and activate it with the following command:
To turn it off you have to issue the following command:
If you want to run more that one stand-alone server on the same computer (although it is not recommended) you will need to use a different ravenshield.ini file per server.
Also PunkBuster needs to keep some info for each server running. So you need to create a few folders in the RavenShield folder and name them something like pb1, pb2 etc...
CurrentServerFile is no longer an option in the RavenShield.ini file.
Consequently, you can specify which config server file you want to run by passing the parameter -SERVERCFG= without the < >,
Sometimes, after throwing a grenade, players stay stuck in the throwing motion. This is being fixed.
Getting stuck on a ladder...being fixed.
It was possible to change the camera pitch while in-between round menus. This has been fixed.
Some players would not revert to the "not ready" state when a round was restarted. Also when an admin changed some settings in the server options while a player was set as "ready" the server would reload and everyone would reset to "not ready" but the checkbox in the GUI would still be checked. This is fixed.
The TK penalty box was not displayed if the console (or chat, map, etc) was open. This should no longer happen. Note that the console should automatically close.
Zoom mode became messed up when switching from operative to operative with zoom on. Zoom mode should no longer get messed up.
In the "Tab Menu", after a selection has been made (Play/Spectator/Green Team/Red Team), a player couldn't press Tab to return to the menu screen.
If a player played a round with CMAGS and then the CMAG were restricted between two rounds, the player would have kept his CMAGs. This has been fixed.
When an administrator crashed, killed his client, or lost connection while in the server options or kit restriction screens, the pre-round countdown would stay paused indefinitely. This is now fixed and the countdown should resume as soon the server detects disconnection.
When the sound volume is set to zero, the sounds are not played anymore. This may help speed the game on slower computers if the player is willing to sacrifice sounds for overall performance. Fixed some message pop-up boxes that would either freeze specific menus or the game as a whole.
Fixed a few incorrect messages.
Firing animation, sound and muzzle flash should now be completely synchronized with trigger pull. Additionally, the network code for firing bullets has been reworked and less information is now sent for each bullet fired. This will hopefully result in a performance improvement in heavy firefights in restricted bandwidth situations.
We're introducing a spam filter which is configurable in the server.ini and supports a voting option. The following is a description of the new variables in the server.ini to configure the spam filter:
ChatLockDuration (default value = 15): Duration of the chat lockdown if you trigger the SpamThreshold.
VoteBroadcastMaxFrequency (default value = 15 seconds): If you vote (to kick a player) more than once inside the VoteBroadcastMaxFrequency (15 seconds), additional messages won't be sent to the other players to inform them of your choice.
We tweaked the silenced weapon damage to hopefully make the silencer a real option in Raven Shield. Silenced weapons should now do a minimum of 50% of the damage their noisy counterparts do. Additionally, the silenced SPP pistol should now be even more "silent".
Drawing tool is now accessible between rounds.
Players will now automatically switch to their primary weapon when they've thrown their last grenade.
Two buttons have been added to change the map order in the "Create Server" menu. The admin now has the ability to change/add/clear the game password without needing to restart the server. The commands are: lockserver true newpassword (this will set or change the password to newpassword). lockserver false (this will clear the password).
CurrentServerFile is no longer an option in the RavenShield.ini file Consequently, you can specify which config server file you want to run by passing the parameter -SERVERCFG= without the < >, for example
This patch fixes a server crash during countdown due to armpatch files being uploaded/downloaded.
Highlights of patch 1.3 include optimizations to prevent frame-rate drop during firefights and a new ban system that allows hosts to ban ubi.com Rainbow Six 3 IDs instead of player IPs.
Optimization to prevent frame rate drop during firefights: We now only spawn one non-visible impacts out of 16. This reduces the number of decals and the number of particles/wall effects. Also, first-person weapons are no longer affected by projectors.
Fixed map download: There's now a visual effect related to downloading the map. Map files are saved to a temporary folder and allow you to play immediately after downloading.
Server restrictions now work correctly for high capacity magazines, demolition kits, electronic kits, lock pick kits, and gas masks.
Name change restrictions: To prevent people from giving away enemy positions by changing their name, the Name and Setname functions only allow one change every 60 seconds.
Ban system: Implemented a new ban system linked to CD-Key. When a host bans a player, the ubi.com ID number of the banned player appears on the player banlist.ini. This player may no longer join the server. To un-ban a player, the host needs to delete the appropriate player number. If you would like to know your ubi.com ID use the command "myid" in the console. This ID number will also be listed in the ravenshield.ini file.
Sound bug: Fixed a sound bug that makes the editor crash when you convert stereo sound to mono.
All-Seeing Eye: ASE is now officially supported by RVS.
To be able to run Raven Shield and Athena Sword Stand alone servers at the same time from the same computers, you need to follow these steps carefully.
If you do not have a full version Stand Alone Server on your computer, you need to download it at the following link: http://www.mastertronic.com/support_ravenshield.asp
Once you have the full version of the Stand Alone server, you then need to update it to version 1.54 using the 1.54 SA Server Update file.
For the Stand Alone Server for Athena Sword, you need to update the Raven Shield Stand Alone Server to 1.54 using the 1.54 SA Server Update file, and you also need to update it using the Athena Sword Stand Alone Update 1.00 file. This will enable you to run Raven Shield or Athena Sword Stand alone servers from the same SA package.
Open the windows command prompt.
First off, you need to create as many ravenshield.ini files as you need servers. e.g.: ravenshield1.ini... ravenshield2.ini...
Then you need to create separate server.ini files for your Athena Sword servers.
To start your Athena Sword servers, you just need to use the following command line:
For the first server:
For the second server:
And so on, and so forth...
It is possible to run multiple servers of Athena Sword and Raven Shield (with or without Punkbuster) at the same time from the same computer following these steps.
First off, make sure that you have the 1.54 SA Server Update, the Athena Sword Stand Alone Update 1.00 and Punkbuster for Stand Alone Servers.
In the root SA folder, you need to create as many folders as Servers you will want running (Raven Shield and Athena Sword). The reason for this is to be able to have Punkbuster enabled, or at least give it the possibility of being enabled on all servers. Name each folder to a different name.
Example: PB1 and PB2
Now, in the Raven Shield system's folder, you need to create as many ravenshield.ini files as the number of servers you want running.
Example: ravenshield.ini and ravenshieldAS.ini
In each .ini file that you created, you need to find the following Header: [Engine.User] Once found, add the following line to it: fs_homepath=..\[name of folder you created in the system's folder]
Example for ravenshield.ini file
Example for ravenshieldAS.ini file
Once this is done, you can start your servers using the known command lines in the command prompt.
Example for the Athena Sword server:
You should now have a Raven Shield Server and an Athena Sword Server running at the same time on your computer. Both are also Punkbuster Ready, which means you can enable PB from the console once in the server.
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